

But there are some aspects of difficulty in a game that aren’t contributing to the challenge and are simply an annoyance. One of the reasons why we all enjoy a difficult game is because it’s challenging and makes the rewards so much more worth it. It may not be too much, but it’ll make your inventory a better place. Jute Tapestries and Trapezohedrons stack to 2, Pews stack to 3, quest items all stack to 3, Firewood stacks to 5 and Dog Treats can stack to 8. With it, you can stack gems, quest items and supplies. Maester Silvio strikes again here, with his Stacking Inventory mod. If you hate that this is the case, you’re not the only one. A big issue is that you can’t stack items such as firewood or quest items. Keep Time Not Started Yet - it doesn't start until you first talk to Kana and Veedle.Inventories can be a pain to manage, and Darkest Dungeon isn’t an exception to this. It takes Kistrel Time +20% to complete the cloak. We forgot to speak with Kistrel early, so do that. Build Order This Build Order for Crossroad Keep focusses on adventuring, reaches Act III very early in Crossroad Keep management, and aims for both Warden of the Keep and the Gift from the Greycloaks. Play Neverwinter Nights 2 risk-free with money-back guarantee from Good Old Games. For general notes on Crossroad Keep and links to build orders, click here. Click here for a listing of all our guides for Neverwinter Nights 2. Neverwinter Nights 2 - Original Campaign - Walkthrough Part 11 - Crossroad Keep Management - Build Order #2 This is one of a series of walkthroughs/hints for Neverwinter Nights 2 (Original Campaign). "raid_starting_length_inventory_item_lists": Additional resources torches are also given to reflect that parties don't go out under-equipped on the basics of food and light. We recommend the following changes allow more rest during missions. The basic amount of resources you start with for each dungeon raid is in C:\GOG Games\Darkest Dungeon\campaign\provision\provision.json, right at the start of the file. The dungeon size determines the amount of firewood you get, and therefore how many times you can camp.
